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Everyday
Details in Far-Out Fiction by Donna Farley
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Summer of the Five Senses by Sébastien Stoskopff (1597-1657) |
“I don’t think we’re in Kansas any more, Toto.”
Dorothy’s observation upon arriving in Oz pinpoints one of the
main reasons readers dive into fantasy and science fiction: to be
swept away to a strange time and place, where things are not quite
like they are at home. SF and fantasy readers are in love with the
road less traveled, the far horizons and dark continents, the
limitless possibilities of time and space.
Big Differences, Small Details
The most successful fantasy worlds are those founded on something
big and basic that is different from the world we know. On Anne
McCaffrey’s Pern, for instance, a whole society is built around the
flying dragons that fight the parasitic Threads; in Xanth, author
Piers Anthony makes un-magical things the exception rather than the
rule; in the Star Trek universe, warp-drive enables the
exploration of a galaxy replete with diverse alien cultures.
Such fundamental strangeness in your fantasy world needs to be
addressed at the rock-bottom level of your world-building. The
standard faux-medieval setting for fantasy has become ho-hum;
readers and editors want to visit worlds that are truly alien and
exotic. But once you have established a unique matrix for your
world, it would be a shame to miss one of your best opportunities to
create suspension of disbelief—and that is in the small, mundane,
everyday details.
When you visit a foreign country for the first time, it’s often
the little things that really bring home the reality of strangeness.
Discovering your hair dryer won’t work on European current without
an adapter, for instance, or shops shutting down in Spain for
siesta. In foreign cultures we discover our fellow humans have
attitudes, diets, and daily routines that differ from our own,
sometimes slightly, sometimes very sharply indeed.
Now let’s look at our fantasy people. So your characters have
thaumaturgical powers or biotechnological implants. They know how to
carve a sea serpent into sushi with a sword, or reverse the polarity
on the neutron flow. But what do they eat for lunch? Do they have
life insurance? How often do they bathe?
I’m not suggesting you punctuate your narrative with episodes of
tea-drinking or morning shaves. As Donald Maass notes in Writing
the Breakout Novel, those kinds of scenes can leech the tension
right out of your story. Rather than suspending your readers’
disbelief, a detailed narration of the fantasy equivalent of a
coffee break is guaranteed to bore readers into putting the book
down. What I’m after is the telling detail, dropped in casually,
unobtrusively, while the action of the story continues around it.
A splendid example from the Harry Potter books: the Bertie Botts
Every Flavor Beans that burst surprisingly on the tongues of Harry
and his friends as they travel to school on the Hogwarts Express.
The assorted candies include perfectly mundane fruit flavors, but
also such distinctly un-ordinary ones as spinach, liver, or
earwax—and you don’t know for sure which until you try them! You can
practically taste them as you read, and the thought makes you squirm
at the same time as delighting you.
When we encounter those Every Flavor Beans, we really know we
aren’t in our ordinary world any more. And yet it is very close to
the world we know. Real kids on their way to school do eat candy; in
the world of Hogwarts, they just eat candy that’s a little
different….
This is an important key to grabbing and holding your readers’
attention. The most sympathetic SF and Fantasy characters, though
they may have mystical mind-reading powers, or stand ten feet tall
and sprout blue fur, still have some basic things in common with us
normal 21st Century types. Like us, they feel pain, hunger, fear,
amusement, embarrassment. They need food, clothing, companionship,
toilet facilities. They have parents and pasts to make peace with.
And like us, they take the everyday realities of their own world
for granted. We have cell phones and professional sports, they have
magic spells and swordplay. The outer forms are different, but the
meanings are the same.
Here is a telling detail from Lois McMaster Bujold’s Vorkosigan
space opera series: her “comconsoles” are similar to our computers,
with some futuristic added bells and whistles. But she is not
satisfied with that, and carries the idea one step further, making a
unique detail serve multiple purposes in this snippet from Mirror
Dance: “The Countess was at her comconsole, not a secured
government model, just a very expensive commercial one. Shell
flowers inlaid on black wood framed the vid plate….”
A throwaway detail, with no impact on the narrative. But it is
simply right for the story. Barrayar is a formerly backward planet,
re-connected within the last generation to the Galactic culture and
technology. This comconsole is not just a technological tool, but
also a piece of fine furniture, ornate and proper to the household
of a powerful family in a feudal society. This one casual detail
speaks volumes about the un-selfconscious wealth of the Vorkosigan
family, and the contradictions and tensions of the Barrayaran
society they live in.
Taking a Leaf from Historical Fiction Writers
At the beginning of her comic time travel novel, To Say
Nothing of the Dog, Connie Willis quotes Gustave Flaubert: “God
is in the details”. Willis heeds her own advice. Among other
minutiae of Victorian life, one fascinating detail makes a running
joke. The hapless time traveler, Ned, who has been sent on a sort of
scavenger hunt through time, keeps buying small things at church
fundraising sales. Most puzzling to him of these are some crocheted
items in the shape of pansies and roses called “penwipers”. Only
late in the book does he finally discover that they are intended for
wiping pens. A stranger from several centuries hence, he had been
unfamiliar with the ordinary fact of 19th-century life that the pens
of the day were used by dipping them in an inkwell, and would need
to be wiped off before being put away.
The historical fiction writer has many such details at her
fingertips, if she has researched well, and the fantasy or science
fiction writer may take a leaf from her book (Did you catch the
strangeness of that present-day colloquialism? Already we refer more
commonly to the “pages” of a book, not leaves. In the future, when
e-books are the norm, perhaps the idea of taking a leaf from a book
will be as strange as the idea of wiping pens!)
Here is a bit from a historical fantasy of my own, set in
ninth-century Northumbria. The young hero, rebuked for setting his
sights on a girl above his class, admits to himself:
“I owned not a single perch-length of land to offer as
morning-gift.”
We can guess from the context that “morning-gift” is a kind of
dowry offered to the bride. But the reader doesn’t need to know what
a “perch-length” comes to in square meters. I don’t know offhand
myself. Nevertheless, it’s clear this is the Anglo-Saxon measure for
the smallest unit of land. The word itself can be as foreign to the
reader as Elvish or Klingon, and the point will still come across.
In this case, I’ve used an actual Anglo-Saxon term—but in a
whole-cloth fantasy world, you can use such terms in a made-up
language without needing to explain them or give them in a glossary.
Klah, to take a Pernese example, is a coffee-equivalent, but
author Anne McCaffrey never steps out of the Pernese characters’
viewpoints to tell the reader that. The speakers, the characters,
take such terms for granted as everyday details. The readers can
catch the exotic flavor of an alien world from the casual use of a
“foreign language” term like this, without being distracted from the
flow of the story.
Other small details of dialogue, such as the swear words and
clichés of your fantasy culture, can add to the verisimilitude of
the story. “Shards!” McCaffrey’s dragonriders exclaim. That’s the
Pernese way of saying “Nonsense!”, referring to the eggshells that
remain after a dragonet hatches. For them to say “Baloney!” instead
would be worse than weak—it would actually jar the reader out of the
fantasy world. The Pernese don’t have baloney, so such an expression
is out of place.
The Power of Sensory Detail
As with other details in our fiction, these little bits of
fantasy culture are most effective when we employ all the senses.
Use of the sense of taste, for instance, which is so powerful and
yet so often neglected in descriptive prose, is part of what makes
the Every Flavor Beans in Harry Potter so vivid and memorable.
How often have you seen a fantasy story open with a character
gazing out on a landscape? But in the lyrical, humorous extended
passage that opens Walter Wangerin’s zoomorphic fantasy The Book
of the Dun Cow, we find ourselves quite in the dark, and it is
mostly sound and not sight that tells us what kind of world and
characters we are about to become acquainted with. Wangerin turns
the familiar, mundane sound of a rooster’s crow into something out
of the ordinary when the ill-tempered Chauntecleer is unexpectedly
awakened … “‘Cock-a, cock-a’ he started to say, but that wasn’t loud
enough, not nearly furious enough… ‘Cock-a-doodle, cock-a-doodle,’
and still that wasn’t what he wanted. It should have some cursing in
it… ‘Cock a-MAMIE! Cock-a-cock-a BULL! COCK-A-DOODLE-DOO!’”
The visual sense we cling to most can also be made to produce
something extraordinary in the way of convincing mundane details for
your fantasy world. I once attended a poetry workshop where the
instructor thought she was proposing something exceptional by
suggesting the students try to imagine a completely new color. But
the great fantasy writers have been there already: Terry Pratchett’s
eighth color, octarine, the color of magic, is a fact of life in
Discworld; and for the cloaks of the Torturers’ Guild in his Book
of the New Sun series, Gene Wolfe dredges up an archaic word,
fuligin, to describe a color that is darker than black.
Don’t forget the sense of smell. It is especially powerful in
tapping into characters’ emotions and memories. Bujold’s hero, Miles
Vorkosigan, leads a double life; when he boards a space ship, the
dry tang of recycled air helps trigger all the mannerisms and habits
of his alter ego, spacefaring mercenary commander Admiral Naismith.
The readers have (most of us) never been on a space ship, but we
have had that experience of memories and feelings rushing in upon us
when we encounter some long-forgotten odor. We identify with Miles
in his experience, and consequently feel as if we are right there on
the ship with him.
The somatic senses too—touch on the skin, the movement of air,
temperature, balance—can come into play in powerful ways in science
fiction and fantasy. C.S. Lewis’s Voyage to Venus is a
sensual delight in itself, but one of the chief accomplishments of
Lewis’s mastery of description is to communicate the alienness of
his imagined environment. Lewis’s Venus is a globe of warm seas
dotted with floating islands, and through his hero Ransom’s
experience of phenomena “normal” to Venus he helps the reader
glimpse things hard for the earthbound to imagine: “…for the next
hour or two he was teaching himself to walk. It was much harder than
getting your sea-legs on a ship, for whatever the sea is doing the
deck of the ship remains a plane. But this was like learning to walk
on water itself. It took him several hours to get a hundred yards
away from the edge, or coast, of the floating island; and he was
proud when he could go five paces without a fall, arms outstretched,
knees bent in readiness for sudden change of balance…he would have
learned more quickly if his falls had not been so soft…”
Flaubert and Willis are right: God is in the details. Whether
your setting is far future or misty past, your theme the workings of
magic or interstellar travel, a judicious use of “mundane” details
can bring your story to life, help the reader suspend disbelief, and
make them identify with your characters. And that will help you
accomplish your aim in writing—to grab the audience’s attention and
keep them reading through to the end.
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